//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 FOGINSCAttering[4];
//   float4 FogMaxHeight;
//   float4 GridSize;
//   float4x4 LocalToWorld;
//   float4 SharedFogParameter0;
//   float4 SharedFogParameter1;
//   float4 SharedFogParameter2;
//   float4 SharedFogParameter3;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//   float bUseExponentialHeightFog;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   ViewProjectionMatrix     c0       4
//   CameraPositionVS         c4       1
//   LocalToWorld             c6       4
//   FOGINSCAttering          c10      4
//   WorldToLocal             c14      3
//   TemporalAAParameters     c17      1
//   GridSize                 c18      1
//   SharedFogParameter0      c19      1
//   SharedFogParameter1      c20      1
//   SharedFogParameter2      c21      1
//   SharedFogParameter3      c22      1
//   bUseExponentialHeightFog c23      1
//   FogMaxHeight             c24      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, -0.5, 6, 0, 36
    def c25, 0.00999999978, -0.00999999978, 1, 0.00100000005
    def c26, 0.499000013, 0.5, 1, 0
  dcl_2d s0
    dcl_position v0
    dcl_texcoord v1
    dcl_tangent v2
    dcl_texcoord o0
    dcl_texcoord1 o1.xyz
    dcl_color o2.xyz
    dcl_color1 o3.xyz
    dcl_texcoord2 o4.xyz
    dcl_texcoord3 o5.xyz
    dcl_texcoord4 o6
    dcl_texcoord6 o7
    dcl_texcoord7 o8.xyz
    dcl_texcoord5 o9
    dcl_position o10
    add r0.xy, c5.x, v1
    mul r0.xy, r0, c18
    mul r1, r0.y, c7
    mad r0, c6, r0.x, r1
    mad r0, c8, v0.x, r0
    add r0, r0, c9
    mul r1.xy, c18.z, v2
    mul r2.xy, r1, c5.y
    mov r2.z, c5.z
    add r2.xyz, -r2, c5.zzww
    mov r1.zw, c5.xyyz
    nrm r3.xyz, r1.zwxw
    nrm r1.xyz, r2
    mul r2.xyz, r3.yzxw, r1.zxyw
    mad r2.xyz, r1.yzxw, r3.zxyw, -r2
    mul r4, r0.y, c1
    mad r4, c0, r0.x, r4
    mad r4, c2, r0.z, r4
    mad r4, c3, r0.w, r4
    mul r1.w, r4.w, c17.z
    mad o10.xy, r1.w, c17, r4
    dp3 o8.x, r3, c16
    dp3 o8.y, r2, c16
    dp3 o8.z, r1, c16
    abs r1.w, c23.x
    if_lt -r1.w, r1.w
      add r5.xyz, r0, -c4
      dp3 r1.w, r5, r5
      rsq r1.w, r1.w
      rcp r2.w, r1.w
      add r2.w, r2.w, -c19.w
      max r2.w, r2.w, c5.z
      mul r2.w, r2.w, c19.x
      slt r3.w, c25.x, r5_abs.z
      add r4.x, r5.z, c25.y
      mad r3.w, r3.w, r4.x, c25.x
      mul r4.x, r3.w, -c19.y
      exp r4.x, r4.x
      add r4.x, -r4.x, c25.z
      mul r3.w, r3.w, c19.y
      rcp r3.w, r3.w
      mul r3.w, r3.w, r4.x
      mul r2.w, r2.w, r3.w
      mul r5.xyz, r1.w, r5
      dp3 r1.w, c22, r5
      mad r1.w, r1.w, -c26.x, c26.y
      pow r3.w, r1.w, c19.z
      mov r5.xyz, c21
      add r5.xyz, -r5, c20
      mad r5.xyz, r3.w, r5, c21
      exp r1.w, -r2.w
      min r1.w, r1.w, c25.z
      max r1.w, r1.w, c20.w
      add r2.w, -r1.w, c25.z
      mul o6.xyz, r2.w, r5
      mov o6.w, r1.w
    else
      add r5.xyz, r0, -c4
      dp3 r1.w, r5, r5
      rsq r1.w, r1.w
      rcp r1.w, r1.w
      mov r6.z, c4.z
      add r7, -r6.z, c22
      sge r2.w, c25.w, r5_abs.z
      lrp r3.w, r2.w, c25.w, r5.z
      rcp r2.w, r3.w
      mul_sat r5, r2.w, r7
      add r6, -r6.z, c24
      mul_sat r6, r2.w, r6
      add r7, r1.w, -c21
      max r7, r7, c5.z
      add r5, -r5, r6
      mul r5, r5_abs, r7
      slt r6, r5, c20
      mul r5, r5, c19
      exp r7.x, r5.x
      exp r7.y, r5.y
      exp r7.z, r5.z
      exp r7.w, r5.w
      mul r5, r6, r7
      mad r6, r6, r7, -c25.z
      mul r7.xyz, r6.x, c10
      mov r7.w, r5.x
      mul r7, r5.y, r7
      mad r7.xyz, r6.y, c11, r7
      mul r7, r5.z, r7
      mad r7.xyz, r6.z, c12, r7
      mul r5, r5.w, r7
      mad o6.xyz, r6.w, c13, r5
      mov o6.w, r5.w
    endif
    mul o0, c26.zzww, v1.xyxx
    mov o1.xyz, r3
    mov o2.xyz, r2
    mov o3.xyz, r1
    mov o4.xyz, c5.z
    mov o5.xyz, c5.z
    mov o7, c25.z
    mov o9, r0
    mov o10.zw, r4

// approximately 108 instruction slots used
 

